Scavenging 2. In addition, it is recommended that users read the Notes that accompany any specific perk setup as there may be relevant information. If doing Slayer, prioritise completing the Smoking Kills quest. Currently, feather shops and rune shops are worth visting. I'm making that mistake as I'm typing! The purpose of this page is to provide the player with optimized PvM perks for most high end situations. Note 1: In the current meta, camping dual-wield > camping 2H, although ideally we use both. biting 4 | crystal shield 1 or mobile (depends on if you want adren on surge)devoted 4 | impatient 4enhanced devoted 4relentless 5 | crackling 4. the optimal pvm perks list is only a guide and tweaks should be made to suit your playstyle for some perks (for example, biting 4 combo or p6 I1 on FSOA as an alternative) edit - to all the people . It is important to understand that good and efficient PvM, especially at the higher tiers, is about squeezing out as much damage as possible in between mechanics. It can be upgraded from T85 to T90 Enhanced Kerapac's wrist wraps using 1000 Glacor Remnants , and a Leng Artefact. 2H weapon should be preferred over dual-wields for this reason. Non-PvM ways to make money. This was made before Greater Concentrated Blast, Revolution Bars and General Background Knowledge. Primarily train by burying bones with powder of burials . You can use W68 public lobbies or teamforming servers/clans/etc. Defensive autos can replace weaker abilities in a DPS rotation. 61-64: Smoke Devils or Bloated Leeches, 64-74: Stranger Plants or Smoke Devils, 89-99: Rune Minotaurs (great cost-to-benefit ratio since Mining and Smithing rework). Ring of Vigour or its passive effect after Extinction quest. Ask for advice, share your insights, and more! For a guide/sheet on Runecrafting and its rates, For a full list of what quests reward XP in each skill, see. This is the second best non-situational dps perk. These are only suggestions work from, and will not necessarily be applicable at all bosses or all scenarios. Alternative Lucky/Absorbative combinations: Useful if the effect of a spirit shield is needed along with an extended barricade timer. Here, we will simply cover some of their uses. Check the Wiki for all shop locations. 70-80: Hall of Memories (use corehunting FC for the most efficient method of training here - they also have a Discord server if you are interested). 4TAA is an extension of weapon juggling. It can be higher damage-per-tick, or net you more adrenaline, to cancel long channels early. Some skills are a vital part of your character's PvM strength. This setup is cheaper if you are only perking one main handed weapon per combat style this way. This is the most important weapon switch by far. The lowers the target's magic level by 5% (of the previous value) and lowers its accuracy by 5% for 1 minute. While waiting for cooldown, you can use a few more thresholds/etc. I noticed that there is a lot of great information regarding BIS PVM perks when you have ancient invention unlocked and 120 invention; However, there is a dearth of info for people who have lower invention levels, especially when first starting out with invention. Some spells like or will only give their passive benefits if selected as autocast. (2 hit) ( if high adren) improv. In order to maintain Aftershock stacks when using an unperked mainhand weapon switch (like mech chins), you need an offhand switch with Aftershock such as an Aftershock 1 Mobile Enhanced excalibur. - Increases the damage-boosting effect of enhanced Kerapac's wrist wraps by a further +15%. You can do the following while charging , without interrupting the ability: - This will result in a lost auto, but can be prevented by drinking a potion or eating food to cancel before releasing detonate. For NPCs bigger than 2x2, this is their always their SW tile. If using an FSOA then using Blood spells to autocast for healing may be useful. Effects of Debilitate will apply to all targets. 2-hit can net higher damage-per-tick, or higher adren gain, when compared to 4-hit. Prosper on a hammer is a fair amount of clues for low charge cost, for example. Recommended to have as many boosts as possible while doing this. A combination of and strong abilities like Igneous Omnipower can give excellent AoE clear. This perk gives extra adrenaline with each ability. This can cause recursive critical hits. This perk makes protection prayers 100% effective periodically and gives more damage on slayer tasks. This XP boost does not work during DXP. Certain Magic abilities are worth noting in particular, due to their behaviour and how they can be used. However, some have the highest probability at levels below 120 (and without the potion). Method A: 2H + DW/Staff ability non-channelled DW ability Repeat, Method B: 2H + DW/Staff ability non-channelled DW ability Repeat. Assuming you have both Max and Anachronia, for PvM you'd want a combination of: Defense, Strength, Range, and X. Note: = cast ability with DW, and then equip FSOA, in that order, on the same tick. If a selected target dies while detonate is still being cast: If you target cycle to another target, the detonate will remain centred on the original (dead) target's coordinate. New comments cannot be posted and votes cannot be cast. - AoE autos generate adrenaline 1t late, so when using , the auto will grant 10% adrenaline if it crits. 40% chance. Constitution and Defence are not listed as they can be passively trained alongside the other combat styles. Supplemental Video Guide (Courtesy of #Unknown user). Chance of getting at least Precise 6 is 32.25%. https://runescape.wiki/w/Optimal_PvM_perk_setup. Detonate is centred differently with and without a target: If you cast without a target, it is centred on your player. Ingenuity of the Humans (Ingen) is required to avoid splashing, or remove enough armour pieces to avoid splashing. It is recommended to put this perk on either an off-hand switch, or a defender depending on your desired level of keybinds. The special attack of the Armadyl Battlestaff (ABS) , Tempest of Armadyl, is a channel that lasts 5t/3s, dealing 18-90% ability damage per tick, with the Channeler's Ring boosting this further. - e.g. - For example, incurs a 4t auto cooldown 3 separate times: once on T0 (first cast), and again on T1 and T2. Enchantment of Metaphysics , costing 186,816,323. Enhanced devoted is BY FAR the strongest defensive perk. The goal is to fit as many of these strong abilities within the duration of as you can to maximise the damage potential. You unlock the ability to get items to level 10, and as such you can get your gizmos back when you disassemble an item. - Channeler's Ring now also grants 2.5% critical strike damage, plus 2.5% more for each channelled hit. and would do the same damage to a target weak to Air spells. The Channeller's Ring is generally considered at best a marginal gain for Armadyl Battlestaff only. Fires an auto-attack for every critical hit on the primary target. GLOSSARY TIMESTAMPS0:00 IntroductionARMOR AND SHIELDS PERKS1:02 Budget Armor Perks6:57 OPTIMAL Armor Perks 12:00 Alternative Perks12:21 Optimal Shield PerksWEAPON PERKS13:29 Budget Weapon Perks16:03 2H Optimal Weapon Perks19:05 Dual Wield Optimal PerksFAMILIARS FOR PVM20:20 Beast of Burden Familiars21:15 Beast of Burden Pros \u0026 Cons22:46 Steel Titan Familiar23:37 Ripper Demon Familiar25:53 Nihil FamiliarPOCKET SLOT ITEMS FOR PVM27:26 Illuminated Book of Wisdom (900k/HR)29:15 Normal Scrimshaws (2.3M/HR)30:35 Illuminated Book of Law (2.5M/HR)31:52 Superior Scrimshaws (Ports)33:01 Erethdors Grimoire (10M/HR)35:43 (Budget Option) Illuminated Book of Balance (170K/HR)THE BEST GEAR UPGRADES FOR PVM/DPS37:18 Essence of Finality (285M)39:00 Essence on Finality Budget Specs40:09 T80 Anachronia Boots (Fleeting/Blast Diffusion) (25M,2M)42:39 T90 Armor44:35 Limitless Sigil (400M)45:36 Inquisitor Staff (Current Price 450M)PVM ARCHAEOLOGY RELICS (400 Power)47:40 Archaeology DPS Relics for 400 PowerMORE GEAR UPGRADES49:32 Spirit Cape (50k Dungeoneering Tokens)51:08 Asylums Surgeons Ring (Broken Home Quest)PVM AURAS52:25 Berserker Auras (THE BEST)MORE GEAR UPGRADES53:45 Fight Kiln Capes (Fight Kiln)55:12 Ring Of Vigour (50K Dungeoneering Tokens)56:35 Reaper Crew BuffSWITCHING FROM REVOLUTION TO FULL MANUAL (GUIDE)57:52 How To Switch From Revolution To Full Manual \u0026 BenefitsBEST ULTIMATES FOR PVM1:08:43 Sunshine \u0026 Deaths SwiftnessPOISON DAMAGE AND HOW TO USE IT1:10:25 Weapon Poison Potion1:11:37 Cinderbane Gloves (75M)1:12:00 Kwuarm Incense SticksBAKRIMINEL BOLTS FOR RANGED DPS1:13:02 Bakriminel Bolts1:13:48 Ruby Bolts (Deal Big Hits)1:14:45 Ranging Cape Perk + Seer Village Diaries (BUFF)1:15:45 Hydrix Bolts (Adrenaline Gain)1:17:36 Dragonstone Bolts (Budget Damage Option)1:18:29 Onyx Bolts (Healing)1:19:30 Diamond Bolts (For Bosses that you have low accuracy)GEARING GUIDE (Thanks to Waswere \u0026 Protoxx for these videos)Melee Gearing Guide: https://www.youtube.com/watch?v=AEd708OLle0Ranged Gearing Guide: https://www.youtube.com/watch?v=ejox4UgsK5YMagic Gearing Guide: https://www.youtube.com/watch?v=o60TivzkMy8SAVE MONEY WHILE PVMINGhttps://www.youtube.com/watch?v=XklL6y9Byz8BUDGET GEAR UPGRADESUnder 10M https://www.youtube.com/watch?v=dAwtpLj_rC0\u0026t=3sUnder 50M https://www.youtube.com/watch?v=M-67GlENcugJoin my Free Discord for PVM Help \u0026 Much More!! In order to maintain Aftershock stacks when swapping from 2h to dual wield, you will need to equip your main hand at the same time, or before, your off hand. The basic 4TAA structure is: non-channelled DW Ability 2H auto + ability continue. Note: This compares strictly camping dual-wield vs. camping 2H, but it is recommended to juggle, as it gives access to all the following benefits and more. Reaver's Ring is significantly better than Channeller's Ring if only one is camped. Essentially always strictly better with little cost difference, and potentially useful at. Flanking 4, Equilibrium 2 exists (0.3057%) but is about 16 times rarer than Flanking 4, Equilibrium 1. Note: see the section on Greater Chain above for more information. It is important to understand that good and efficient PvM, especially at the higher tiers, is about squeezing out as much damage as possible in between mechanics. 92 Prayer - Soul Split , which allows restoring health without food. The 'Ancient gizmos' blueprint (5,132,123) or the untradeable version, 'Ancient gizmos' blueprint (untradeable), from Ancient Invention is required to make Ancient gizmos. To see detailed breakdowns on ability hit timings. Only being able to execute one method will mean your rotations are less flexible and you will lose damage as a result. Undead slayer + dragon slayer (20% chance with 1 undead component and 1 dragonfire component @ lv85), biting 2 Venomblood (10% chance 4x Direct components + 1x Pestiferous component), biting 2 Mobile (5% chance 4x direct + 1x Subtle/dexterous component), This sets the new player up for stuff like QBD/ED3 GF runs with 7% slayer perk (and a lot of normal slayer is dragons tbh)the venomblood is also really handy for the starting player's first araxxor grind (with the lance they just gotten). This is simply a starting point. In this video I'll be going over every desirable PvM perk in the game. Generally, high damaging abilities should be prioritised and used more often than low damaging abilities. Hunting tier 2 dinosaurs to sell their meats to players doing tier 3 dinosaurs can be good profit. Auto-attacks released by can also crit. Can use or off-hand switches like Flanking easier, as no extra main-hand switch is required. These are the best-in-slot potions, and are very worth the cost. Charming potions add +1 charms dropped when killing things, and are tradeable on the GE - use them when gathering charms for training summoning! Some exceptions exist, such as Ice Strykewyrms / Glacors taking boosted damage from Fire spells spells. Same as Asphyxiate timing, but typically only cancelled after 4 hits. I added both of those combos to the guide. This requires some practice to do efficiently, but is a nice way to train the skill profitably. Enhanced devoted 3. Magic in particular can keybind auto attacks by dragging spells on to the ability bar. Both patterns are built in groups of three abilities, with one and one 2H auto per group. This necklace gives Dragon Breath the following effects: gets a 10% chance of applying a bleed that hits 3 times, dealing 10% of Dragon Breath's max hit (rounded down) per hit. It remains a channelled ability, but it has increased damage, and all 3 hits can be used within 3t/1.8s, or 1 global cooldown. Enough to get the Starter Perks in #perks (with help of extreme potion ). It provides a very noticable dps boost at the cost of switching once per minute. This section will examine equipment that is useful for Magic , and should be incorporated where relevant as you get comfortable with handling them. If Greater Ricochet is not unlocked or if the player is not using the weapon for specific bolt or arrow effects, then an alternative combination would be: If the Seren godbow is being used for only its special attack and not for applying arrow effects through the use of Greater Ricochet with Caroming 4, then an alternative combination would be: This perk setup has some pros and cons compared to the Advanced weapon perks setup. using a powerful ability on the main target like Igneous Omnipower after , or with high hitting special attacks such as . The best way to train Divination early on is through daily activities: 1-80: Guthixian Caches (start doing Caches ASAP - at low level, do them on legacy worlds, as there will be fewer people so you can Cres more often). When done correctly, you will see the auto attack fired with no animation. - Increases the effect of the Inquisitor's Staff by a further 5%. This switch is used for its special attack. Some considerations when using with Magic: Off-style is only used for bosses that are 5x5 in size or larger. Placing on could also save an inventory space wherever you would normally bring it. Using an off-hand switch like can be cheaper and higher damage on , however it will almost certainly cost an inventory space. Level 1+: dungeoneering crafting (craft magic/range armor in Daemonheim, sell them to the smuggler and buy more supplies, repeat). For more on NPC centres and coordinates, as well as other related information, check out #deleted-channel. If revo/revo++ is on, Greater Concentrated Blast should be "cancelled" as global cooldown ends (3t/1.8s). Thanks :). There is some flexibility in this offhand perk. Here we'll cover some of the points to keep in mind to build a strong Magic DPS rotation. Not all items are applicable in all scenarios, so use your best judgement. However, non-damaging abilities do not cause this cooldown. Any basic ability with damage lower than Sonic Wave or Concentrated Blast is considered a weak ability and should be avoided when possible. For this to work, it must be targeted on the ground, not directly on a target. Generally, casting any ability will put your auto-attack on cooldown based on your weapon speed. Planted Feet or Greater Sunshine unlocked . With the release of Zamorak and ED4, slivers were added to the game. e.g. If the primary weapon used has Aftershock but money is still a concern, consider: The placement of the perks on the weapons are placed in such a way so as to maintain Aftershock stacks while also giving high damage output for certain abilities that can make use the Flanking and Lunging perks. You can also put it on a cheap wand like , though this is not generally recommended for the above reasons. Use the Wiki calculators (linked below) to help identify items that can be bought on the GE and alched profitably. Note: (Flanking) Deep Impact is still not heavily prioritised due to the availability of stronger thresholds, however it can help salvage a rotation in a pinch. It may be less xp/hr than EDs but comes with other benefits like making some money, collecting charms for Summoning while training your combat stats all at the same time. The special attacks are a good way to dump adrenaline for damage, dealing 140%-300% ability damage. It is used to try and generate rapid crits, as an adrenaline dump, and once other strong thresholds have been exhausted. You unlock GWD2 components. Of course, the title is combat perks, so perhaps on next version of the guide. Unlike other channels, Detonate acts similar to a defensive in the context of defensive autos. I would say it's much more reasonable than trying for enhanced devoted 3 at that level, better off doing enh devo 4 at ancient invention. 35% chance. You can kill the trash mobs in ED1 and ED3 to gain very good combat xp rates. This can be affected by what equipment the player owns, such as Kerapac's wrist wraps (makes Combust stronger) or a Fractured Staff of Armadyl (Smoke Tendrils is very strong under it's special attack) and so when upgrading gear, it's worth spending a little time to understand how it impacts your abilities. Note: Many variations of FSOA rotations exist, and crit RNG is involved. When 2H camping this lets you make use of Defensive Autos to replace weaker abilities like Tuska's Wrath . Having an idea idea of some of the things you want to aim for initially can help with planning, which we cover here. Kill monsters on the first floor of ED1, including any minibosses you find (giving 5k tokens each). Note: These are just general guidelines, not rules set in stone. Using damage-over-time abilities like Combust and Corruption Blast will apply their full damage to all targets, rather than only 50%. This gives it good synergy with spells like Exsanguinate and Incite Fear . To prevent this, try casting any damaging ability before Detonate . The first unlocks curses, which are basically stronger prayers. Generally you should be autocasting Exsanguinate . Sometimes, Detonate will cost 30% adrenaline instead of 15%. You should almost definitely have this perk on something. Certain perks, such as Ruthless, are placed on weapons for situations where it would make sense to have (such as the Elite Dungeons). is far more significant for the AoE damage, and you can switch back to your main weapons for that. Wand/Orb abilities (fastest speed) place it on a 4t (2.4s) cooldown. It provides excellent opportunity for AoE damage. None of these things are strictly necessary, but are recommended to make your bossing learning curves an easier and more enjoyable experience. 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