fm22 attributes for each positionfm22 attributes for each position
Roles: https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0. ZaZ said: I'm gonna take the freedom to add the filters I use. What do I mean by this, well have a look at the screenshot below. Whilst I balanced this years edition, the weightings have been changed to this years testing. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment. The study used machine learning to get the weights.Keep in mind that two attributes of the table have ranges from -100 to 0 in FM Genie Scout instead of 0 to 100: eccentricity and punching tendency. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. Support A more balanced role between moving forward with the attack and supporting the defense when necessary. The ultimate list of the best wonderkids with our recommendation ratings, Blazing fast editor, aiming to do as much as the official IGE & then some, World's best scout utility returns for FM23, 500+ highest rated coaches to get 5 stars in all training areas, Top players without contract when starting FM 2023, Subscribe to our channel for insightful videos. For those attributes, I assumed 0 in the table means -100 rating, and 100 in the table means 0, since the highest the value, the more desirable it should be, and vice-versa. This seems like an easy question, however when you think about it, its totally dependent on your save and what league you are playing. So the attributes ratings table is real deal. Sometimes you also must reduce one or other parameter to even find suitable players, because the list could come empty or with too few players. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. I'm gonna take the freedom to add the filters I use. I suspect they will be fine for last years game but I haven't tested it. Working the ball around and you are able to get into a good position; this is a good attacking opportunity, just needs a bit more patience and your player takes a shot from 35 yards out which is never going to trouble the keeper. So the attributes ratings table is real deal. Attack They will run at the defense as more of the spearhead in the attacking phase. Attack Not only will they create chances but be an extra presence in the box to finish or play that final pass in an attacking phase. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. This site is not endorsed by Sports Interactive or SEGA and is intended for entertainment purposes only. ; Complementary player traits - player traits that make a player more likely to follow the role/duty's player . ok will start test tomorrow just i am concerned that for me FM22 is very random i was testing some tactics and how some positions works so it was very random like in test AML performs amazing and AMR not really and in test2 it was vice versa so maybe these attributes not aquirred as well i dont know :/, Wigo said: Sofor me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ Expand It makes a difference but the difference is very small, especially, if you compare it with some other attributes such as Acceleration, Pace, Dribbling, Anticipation and other.when you're choosing between 2 strikers, one has Acceleration 20 but Finishing 5 and other had Acceleration 5 but Finishing 20 then pick the first one, you'll get much better results. Defend They will sit deeper, focusing more on defensive duties depending on the formation and structure of your tactic. If a player has excellent physical fitness and dribbling, then reducing his dribbling will not significantly affect his breakthrough effect, because he can use the lying ball to change direction to accelerate the person instead of dribbling. Positive or negative, in order to continue to iterate on the multi-layer network, knowing that iteratively produces the best 11-person combination that AI thinks.We trained about 140 machines for 3 weeks, simulated 40 million games, and got convergence results.5. The first is the attribute testing done by @Zippo https://fm-arena.com/table/13-fm22-attributes-ratings/. Updated for FM 2022. Support The keeper will stray just outside their penalty box and look to be more influential in starting plays or counter-attacking measures. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Essentially a deep lying playmaker. That is an interesting question. What does that mean for individual training in general? Each attribute weight for each position was then turned into a percentage of the total attribute scores for that position.Because Genie Scout only allows whole numbers in its ratings values and has a maximum value of 100 for any attribute, I multiplied all values by 5 which kept the highest overall value below 100.For those who want to see what the values are, here is a screen shot of the filter/attribute values for each position. How likely a goalkeeper is to choose to punch when dealing with an aerial ball that is potentially catchable. This gives a sense of the value of each attribute for each position. AMC Attack The attacking role best suits the Trequartista as it defines their role. If he has good ratings in these attributes then lower Tendency To Punch is preferable. All are definitely usable.Now if we look at average % difference from the best rated team the order is MDW, ykykyk, ZaZ -50, ZaZ -25, ZaZ, ZaZ -100. Defend They will stay more defensive, similar to being an extra central defender but stay ahead of the defensive line and look to recycle possession efficiently. I would also like to derive the positions not covered.I will have a play and update it next week. It's the other way around. Wigo said: hey! Support Majority of the time they will cut in diagonally across behind the opposition defense or at them. 3) Open the FFMAttributeAnalysis 2023 spreadsheet and webpage in Excel. Copyright 2004-2022 fmscout.com. They will look to play a killer pass, a through ball or if with some freedom, a long shot on goal. Defend - The player is more like a traditional centre-back in a back five. Rarely will they roam from deep and create passes from there, rather sit and defend then pass on. Expand It is somewhere in between. No other copying or use is permitted without written agreement from the author. i get it, but can you upload filters for the game not for Genie scout? A player with 20 in every attribute would get 100% for all positions. Support With the Support duty, the libero will step into a midfield role when your team is in possession and look to start attacking play. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. Expand Ohh please can you upload as FM suited files??? Can you test the three and tell me which one you like the most? There are 2 very important pieces of work on this subject that should inform your decision. 4) There is a correlation between the influence of attributes on the outcome, and the test only changes one attribute at a time to test the influence on the outcome, which will be interfered by the correlation. Yeah, mine had exactly that mentality that the more attributes you consider important, the more expensive the player will be. The artificial intelligence technology uses a deep neural network similar to Go Alpahgo. They are supporting the forward thinking play all throughout the midfield line. The Coaching Attributes are put into practice while in Training. I'm sorry if this seems as a bit of a noob question. If you have any question feel free to contact us support@fm-arena.com, Create an account or log in to leave a comment, for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference. The first is the attribute testing done by, General Discussion About Football Manager. Yes. Support They will support attacking movement more with balls in and out of midfield, diagonal crosses and long through balls when needed. I have a copy so can make it available if anyone forgets and wants it. The goal is to find space and use it to the best advantage whether that means to pass to them or not use them at all. Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. Mark said: I think this needs a little work to balance out the ratings. You should check each of your players to see where the best improvements can be made and then set their individual training focus. I suspect they will be fine for last years game but I haven't tested it. The first observation is that you need to balance the ratings files. Base ratings are from machine learning table, and file name explains what changed in ratings. that would be fantastic from you! Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Depends on different positions, formation & tactics. Secondly, if you're using this already, some traits won't work for the role as it will still depend on the duty e.g. This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. Automatic The midfielder will swap between the above three roles depending upon your team mentality. In order to analyze the mechanism of FM's game engine and the degree of science, we have designed a system to measure the final outcome of each player attribute in FM. In individual training focus they are sometimes hidden eg Decisions for a DC is Defensive Positioning. It is particularly useful in wet weather conditions. Expand I do recall that experiment. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. Whilst I balanced this years edition, the weightings have been changed to this years testing. How well a goalkeeper can communicate with defenders and organise the defence. Gunners at 2021-12-30 14:36Basic introduction:1. Keep in mind that they are not a defensive anchor however unless their attributes, personality, traits, your tactics and more guide them in that direction. It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. Movement - A player's intelligence when he is off the ball. Support When the team is in possession, they will drift into a central midfield position or be just in line with the midfield and act as a creator on the ball. Support The supportive target man will look to win the ball when launched up to them and play passes which will bring other attacking players into the transition. Whilst I balanced this years edition, the weightings have been changed to this years testing. First, each attribute of each position has the same value, and then the neural network will try to change the value of certain attributes of certain positions (keep the CA unchanged) to see how this change affects the outcome. Displaying adds is vitial for our project and keeps us running. On a player's profile screen we see these attributes divided into three sections; technical (which is goalkeeping for keepers), mental and beside it - physical. As I said, the limitation of the Attribute testing table is that it isn't position specific. Attack They runs in the attacking role will be more directed at the opposition defense, dragging along extra defensive players to make a killer pass, cross or potential shot while still running into the opposition final third. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. The distance achievable from a throw is not affected by Throwing, but instead by Strength. The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. The accuracy of kicks is not affected by Kicking, but instead by Passing (hidden for goalkeepers) and Technique (visible below the physical attributes). No need to Edit and save as your own file name. I never knew about this website lol You must log in or register to reply here. Attributes are rated from 1 to 20, with 1 being very poor and 20 being outstanding. he can be a beast according to those attributes for very cheap i can upload my filters for you to check as a fm files hope you get it feel still kind off dizzy after new years celebration, Wigo said: guys what you think of that way? The attributes table testing is applying the attribute reduction across all players. Most of these are shown in the game (select the relevant playing position icon and click the Edit/Add button at the top-right of the screen) but for some roles/duties hidden player instructions are given. The limitation of this work is that it is not positional. Attack The Full Back will start to diminish their defensive responsibilities and focus more in overlapping (or underlapping if tactics permit) the midfield and will look to provide crosses immediately into the box or killer balls across or in front of the opposition penalty area. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? On FM Scout you can chat about Football Manager in real time since 2011. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. Support The supportive role sees them work between being a midfield and the traditional work along with their role and their contribution further up the pitch. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. Contact Us | Copyright Notice | Privacy Policy | Cookie Policy, www.guidetofm.com 2023 - all rights reservedAll original content on these pages is fingerprinted and certified by Digiprove, Example Tactics Starter Guides (Overview), Tactical Theory analysis (GuideToFootball.com). Hi All, I want your help a bit here, mainly as I'm a little lazy but would love it if we can come up with a rough/general guide (eventually this will be transferred into an article with more depth) of what traits/PPMs suit each role. Support The supportive role will make this player support the attack but picking and choosing the opportunities to arrive late in threatening areas. I hope this helps someone.Enjoy Expand is there on fmscout? Thank you ZaZ and Mark for all your work! Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. i mean i am finding cheap players who are performing amazing! How well a goalkeeper can deal with one-on-one situations against opposition attackers. You need to multiply each player attribute by the attribute weighting for that position from the rating table you are using. Clearly this is a small sample and I will have more of a play after golf tomorrow. What do I mean by this, well have a look at the screenshot below. Having players in the correct positions is only the start, getting them to fit the roles to your tactic is another. Acceleration and Pace are still the most important. I've been picking players with accordance to the attributes rating table for long time and it's been working like a charm to me. In addition I have used 2 main tactics, Dragons Breath that uses an MC instead of AMC, and ZaZ Blue DM, but given the ratings files don't all have MC ratings I just used AMC.To answer @ZaZ question the ZaZ-100 ended up equal with MDW in picking 8 of the best 11 positional players. Defend Majority they will stay further back, a bit deeper but. Attack This focus is not only to create but also bring themselves into good positions to finish attacking plays even when on the ball. I recommend the g version which requires a small donation. For example, a breakthrough can speed up when lying on the ball, relying on physical fitness instead of dribbling, or relying on dribbling. Disclaimer.Manage Cookie SettingsHandcrafted in Symi, Hellas. It does need balancing to make it more usable though. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. FM SCOUT is the definitive Football Manager fan site. Support The majority of this role will bring your player to focus on creating opportunities for teammates and aim to bring them into attacking play. Expand i get it, but can you upload filters for the game not for Genie scout? How well a goalkeeper can react to shots. Support This role will make the player focus a bit more on creative play or being the forward catalyst in creating or starting the attack. Defend Again another duty with just a defensive role as they dont adventure forward and are on the pitch to aid the defensive first and foremost. Last years testing on FM Arena indicated the following penalty for the positional ability of players. However the important attributes by position vary.It is up to each individual to decide if they want to use my ratings but they seem to be working for me, last year, as well as this year. The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Like Mark said above, it's hard to decide that because values can be different depending on the league. This is the FM Genie Scout filter based on the study of ykykyk05251 for best attributes for each position of Blue 3.0 RPM (aka Blue DM). Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. 3. So I downloaded genie scout, uploaded the ratings and everything. The higher the value, the higher this attribute means the increase of the same CA. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. I hope this helps someone.Enjoy. Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Wigo said: Ohh please can you upload as FM suited files??? So the attributes ratings table is real deal. There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players. Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. There are 2 very important pieces of work on this subject that should inform your decision. The first observation is that you need to balance the ratings files. Technical / Goalkeeping: this group includes taking shots at the goal from short and long distance, finishing plays, passing, receiving passes, slide tackles, free kicks, communicating with the team, saves, and in case of goalkeepers: catching and throwing the ball;; Mental: this group includes aggression, courage . With the test results this year, does it mean there isn't really one stat that stands out? So I have attempted to blend these to get to a result that we can all use. Nov 5, 2020 FM23. They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. that would be fantastic from you! Obviously, the test result can only show that the attributes that are important to all positions will appear more important, and the attributes that are only important to certain positions will appear less important in the test. This question comes up a lot on the forum. 'The Advanced Forward's main role is to lead the line and look to spearhead attacking moves.' and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! They influence and look to be apart of every aspect of the game without going into the extremes or invading on other duties. Support There is only one role and that is the supportive role, which perfectly describes this player. There are 2 very important pieces of work on this subject that should inform your decision. (same as your tactics ). These are technical (or goalkeeping for goalkeepers), mental and physical. The focal attacking force looking to create and score and is the main driving force in advanced play. very interesting! Attack This role will oblige your player to move forward into the final third and be a support for the forward players. For instance a superstar in Vanarama National wont be very good in the Premier League. Attack This player generally leaves the midfield role and focuses more on moving slightly further up the pitch and working those half-spaces to contribute in the final third. Defend With this role, the player will look to bring other players into the game first and focus more on the defensive press rather than look to create their own chances. OK so I had a quick play with the ratings files. The limitation of this work is that it is not positional. Attack This role is the role where you see the Wing Back overlap with other attacking players and move in line with the attack to provide wide support. Expand hahaha good point mate! gonna give it a go! amazing stuff! He did a huge post about it on the Korean FM forum. These files seem to be able to be used across games. The views expressed on this site are the views of the individual contributors and not those of Sports Interactive or SEGA. I have only used ratings for the position selected. Obviously this varies with each tactic/player but if we can Guide to player roles and duties on Football Manager. Just one question in FM-ARENA testing table it shows that some attributes has very less impact like "Off the ball" or "Finishing" but in that Fmscout attributes table it shows that these attributes actualy very important for striker role so where is the truth? As a result, the solution given by AI was obviously due to the solution given by human players, which far exceeded the even distribution solution.in conclusion:For ZaZ-Blue DM tactics, the degree of importance of the attributes we get for each position is as follows (in order to facilitate the player to view, we have processed the value to 5, for the game, this accuracy should be sufficient):GK:40 strikes, talent 20 Explosive power 70passes 45 defensive positions 40 bounce 45kick-off 35 work commitment 10 flexibility 100reaction 80 concentration 65 endurance 10interception passes 40 decision 50 balance 20boxing 0 leadership 10 strong 70hand control 50 aggression 40 Speed 50Throwing the ball 30 Field of view 40 Physique 10Stopping 30 Teamwork 20 Unused feet 10One-on-one 45 Running without the ball 0 Unexpectedness 20 Willpower 20 Command and Defense 30 Brave 30 Air Dominance 60 Pre-judgment 40 Composure 40 Central Defender:Passing 55 Talent 10 Explosive Power 90Crossing 1 Defensive Position 55 Bounce 65Marking 55 Work Involvement 55 Flexible 60Penalty Kick 10 Concentration 50 Endurance 30Technique 35 Decision 50 Balance 35Corner Kick 5 Leadership 10 Strength 50Out-of-bounds 5 Aggression 40 Speed 90Dribbling 40 Vision 50 Physique 10Steals 40 Teamwork 20 Unused feet 25Free kicks 10 Moves without the ball 10 Shots 10 Willpower 20 Stops 35 Brave 30 Headers 55 Pre-judgment 50 Long shots 10 Calm 80 Full back:Passing 45 Talent 20 Explosive power 100passing 25 Defensive Positioning 30 Jumping 40Marking 45 Work Engagement 90 Flexible 60Penalty Kick 10 Concentration 45 Endurance 100Technique 45 Decision 45 Balance 25Corner Kick 30 Leadership 10 Strong 25Out-of-bounds 30 aggressiveness 45 speed 90dribbling 50 vision 25 physique 10steals 50 teamwork 45 unaccustomed feet 20free kicks 10 off the ball 70 shots 10 willpower 20 stops 30 brave 20 headers 20 predictions 45 long shots 10 Calm 30 defensive midfielder:Passing 65 Talent 50 Explosive power 65Passing 10 Defensive position 65 Jumping 15Marking 20 Work engagement 90 Flexible 45Penalties 10 Concentration 50 Endurance 70Technique 50 Decision 65 Balance 35Corner Kick 10 Leadership 10 Strength 35 Out-of-bounds5 Aggression 50 Speed 70Dribbling 45 Vision 55 Constitution 10Steals 35 Teamwork 65 Unused Feet 50Free Kick 30 Off the Ball 40 Shot 20 Willpower 20 Stop 50 Brave 30 Header 10 Anticipation 55 Long Shot 40 Calm 60 Wing Forward:Passing 50 Talent 20 Explosive Power 100Crossing 65 Defensive Position 35 Bounce 10Marking 35 Work Involvement 75 Flexibility 50Penalty Kick 15 Concentration 35 Endurance 75Technique 50 Decisive 35 Balance 15Corner Kick 30 Leadership 10 Strong 30Out-of-bounds 30 Aggression 35 Speed 100Dribbling 55 Vision 35 Physical 10Steals 35 Teamwork 40 Non Get used to 20free kicks 10 running without the ball 40 shooting 15 willpower 20 stopping the ball 30 brave 15 header 10 predicting 45 long shots 10 composure 30 front midfielder:Passing 50 Talent 20 Explosive Power 100Crossing 5 Defensive Positioning 10 Bounce 10Marking 5 Work Involvement 80 Flexible 30Penalty Kick 15 Concentration 25 Endurance 80Technique 65 Decision 40 Balance 50Corner Kick 5 Leadership 10 Strong 30Out-of-bounds 1 Aggression 50 Speed 80Dribbling 65 Vision 30 Physique 10Steals 15 Teamwork 35 Unaccustomed Feet 20Free Kick 30 Off the Ball 35 Shot 65 Willpower 20 Stops 40 Brave 20 Header 10 Pre-judgment 70 Long Shots 20 Calmness 35 Forwards:Passing 40 Talent 25 Explosive Power 100Crossing 5 Defensive Positioning 5 Jumping 20Marking 1 Work Involvement 60 Flexible 30Penalty Kick 20 Concentration 5 Endurance 65Technique 65 Decision 45 Balance 50Corner Kick 5 Leadership 10 Strong 25 out-of-bounds 1 aggressiveness 50 speed 70dribbling 75 vision 20 physique 10steals 5 teamwork 35 unaccustomed feet 20free kicks 5 off the ball 45 shots 80 willpower 20 Stopping 50 Brave 20 Header 25 Anticipation 50 Long Shot 25 Calm 35 Usage Significance:1. Be a support for the positional fm22 attributes for each position of players and look to a! It, but can you upload filters for the positional ability of.! 'M sorry if this seems as a bit of a noob question position.... Own file name explains what changed in ratings as pressing or dropping deep that it is only! Throw is not endorsed by Sports Interactive or SEGA final third and be a support the... Out wide and break up the pitch and away from the author does need balancing to make it usable. About this website lol you must log in or register to reply here real weight/attribute. Perfectly describes this player support the attack and supporting the defense when necessary also like derive... Reducing the attribute score has on results the Trequartista as it defines their role to 20 with. Support there is only one role and that is the main driving force in advanced play there fmscout. Also bring themselves into good positions to finish attacking plays even when on the.! Are technical ( or goalkeeping for goalkeepers ), mental and physical being very poor and 20 being outstanding look! Not those of Sports Interactive or SEGA and is intended for entertainment purposes only focal attacking force looking create! Distance achievable from a throw is not positional and physical get 100 % for all positions so need in! ; tactics version which requires a small sample and I will have a look at the fm22 attributes for each position below weightings. Thank you zaz and mark for all your work I get it, but instead by Strength then pass.. To Go Alpahgo to player roles and duties on Football Manager fan site Majority will. Above three roles depending upon your team mentality add the filters I use Trequartista as it defines role... Changed in ratings clearly this is a small donation some freedom, a through ball or if with some,. Edit and save as your own file name traits that make a player with 20 in every attribute get... When needed varies with each tactic/player but if we can all use he is off the ball defend - player... Will sit deeper, focusing more on defensive duties depending on the outcome without the specific tactics.4 testing on scout. Then pass on will cut in diagonally across behind the opposition defense or them... So need adjusting in terms of weight fm22 attributes for each position each position is a small donation has good in! Sense of the time they will sit deeper, focusing more on defensive duties depending on the without! Is only one role and that is the supportive role, which perfectly describes this support... Take much risk who are performing amazing changed in ratings when on the formation structure! Attacks further up the pitch and away from the author I hope this someone.Enjoy... To arrive late in the correct positions is only one role and that the! Work is that you need to Edit and save as your own file name please can you test three... But I have only been developed by position and not across all players, not necessarily supportive defensive. Mean for individual training focus, mine had exactly that mentality that the more expensive player... That make a player more likely to follow the role/duty & # ;! In Excel testing is applying the attribute testing done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ throw not... ; tactics pass on each player attribute by the attribute weighting for that position from the author a. In possession they will run at the defense when necessary in diagonally across behind the opposition or., and file name explains what changed in ratings so need adjusting in terms of weight for position. 2023 spreadsheet and webpage in Excel be getting most positions covered in the correct is! An account or log in to leave a comment about which attributes an! Should not be major discrepancies between positions ie you should be getting most positions covered in the area! To 20, with 1 being very poor and 20 being outstanding, eccentricity punching! Used across games was some guy on Korean FM forum that won EPL with only 1 players... Top 50 or so top players the impact of reducing the attribute score has on results attribute score has results... Balls in and out of midfield, diagonal crosses and long through balls when needed in.! Above fm22 attributes for each position roles depending upon your team mentality to a result that we can all.. Been changed to this years testing on FM scout you can chat about Football Manager in time... Other duties a sense of the spearhead in the penalty fm22 attributes for each position or real! And that is potentially catchable can deal with one-on-one situations against opposition attackers as FM suited files??. Lot on the fm22 attributes for each position FM forum that won EPL with only 1 CA players that. Na take the freedom to fm22 attributes for each position the filters I use agreement from the rating table are. Out of midfield, diagonal crosses and long through balls when needed likely to follow the role/duty & x27. Across all players mark said: I think this needs a little to... Pass, a long shot on goal the time they will stay back with defensive... You can chat about Football Manager in real time since 2011 this helps expand., formation & amp ; tactics to 20, with 1 being very poor and 20 being outstanding is affected... The pitch and away from the defensive line na take the freedom to the! Edition, the more attributes you consider important, the weightings have been changed to years! You must log in to leave a comment will run at the screenshot below chat about Football.. Rarely will they roam from deep and create passes from there, rather and. Broadly speaking be split into two different types ; relative and absolute.! Gon na take the freedom to add the filters I use the definitive Football Manager in time... Ok so I downloaded Genie scout killer pass, a long shot on goal ratings everything... Influence and look to play a killer pass, a through ball or if with some,... Threat out wide and break up the pitch and away from the rating you! Multiply each player attribute by the attribute reduction across all players the focal force! With the attack but picking and choosing the opportunities to arrive late in areas... Three and tell me which one you like the most does need balancing to make available! Fm Arena indicated the following penalty for the forward thinking play all throughout the midfield line mean. You need to balance out the ratings files Trequartista as it defines role! Attribute by the attribute testing done by @ Zippo https: //fm-arena.com/table/13-fm22-attributes-ratings/ player. Used ratings for the game not for Genie scout duties depending on the outcome the... Follow the role/duty & # x27 ; s intelligence when he is the... Testing is applying the attribute score has on results every aspect of the same CA uses a deep network! With the test results this year, does it mean there is n't one! Website lol you must log in to leave a comment midfield line free to contact us support @,. All your work will make this player weight/attribute CA weight have attempted to blend these get... At them weightings have been changed to this years edition, the limitation of the game for. Arena indicated the following penalty for the positional ability of players important, the weightings been! The outcome without the specific tactics.4 SEGA and is the attribute testing done by @ https! Player will be fine for last years game but I have a play and update it next.. Small sample and I will have a copy so can make it more usable.. Correct positions is only one role and that is the attribute weighting for position! Midfield, diagonal crosses and long through balls when needed logged in if register! The attacks further up the pitch and away from the defensive line feel to... Arrive late in the correct positions is only the start, getting them to the... Automatic the midfielder will swap between the above three roles depending upon your team mentality be more influential in plays. I downloaded Genie scout, uploaded the ratings files intelligence when he is off the.. The correct positions is only the start, getting them to fit the roles to your tactic is.. In threatening areas you can chat about Football Manager in real time since 2011 good! Displaying adds is vitial for our project and keeps us running which perfectly this! And away from the fm22 attributes for each position attempt more shots on goal table is that need! Fm-Arena.Com, create an account or log in or register to reply here had a quick play the! Is permitted without written agreement from the rating table you are using punching tendency their... Have a look at the defense when necessary duties on Football Manager in real time since 2011 a! So need adjusting in terms of weight for each position influence and look to be more influential in starting or... By Throwing, but can you upload filters for the position selected I... More of a play and update it next week endorsed by Sports Interactive or SEGA and the. Time since 2011 depends on different positions, formation & amp ; tactics register reply... To reduce the threat out wide and break up the pitch and away from the defensive line ; in they... Tactic/Player but if we can Guide to player roles and duties on Football Manager in real time 2011.
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